Job Url: https://apply.workable.com/rivecareers/j/87B8455760/ Job Description: Sr. C++ Graphics Engineer RemoteSoftware EngineeringFull time0225 United States OVERVIEW APPLICATION Share this job   Description Rive is a new way to build production-ready UI and graphics. Rive combines an interactive design tool, a new stateful graphics format, a lightweight multi-platform runtime, and a blazing-fast vector renderer. This end-to-end pipeline guarantees that what you build in the Rive Editor is exactly what ships in your apps, games, and websites. Rive empowers teams to iterate faster and build better products. We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space!  Rive is looking for an experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time. Some of what you’ll do: Work on the bleeding edge of vector rendering technology by developing and enhancing the Rive Renderer. You will have the autonomy to create, dream, and implement features in conjunction with our roadmap. Work to advance Rive’s game engine integrations across Unity, Unreal, Defold, various C++ backends and future custom integrations. Work on existing graphics backends including Vulkan, Metal, D3D12, WebGL, and WebGPU. Optimize and ensure the quality of our existing C++ codebase. This is not a game development or gameplay position. Rive is developing middleware that involves low level graphics and shaders which is utilized by game developers. This is an opportunity to dive deeply into shaders and low level GPU rendering, ideal for someone passionate about the graphics area of the product we're building. Requirements What you will bring: 5+ years of professional experience programming in C++ with expertise in rendering and low level graphics. Expertise in modern GPU rendering pipelines (Vulkan, Metal, and/or D3D12) Experience in GPU shader programming (GLSL, HLSL, and/or MSL) Experience working with vector instructions sets (AVX, SSE, NEON, WebAssembly SIMD) Proven ability to come up to speed and contribute quickly to a complex code base. Self-directed with prior experience owning and delivering features. Passionate about game engines, game engine rendering and low level integrations. You’ve built your own game engine, and know the rendering stack well, and/or have previously worked in several game engines: Unreal, Unity, Godot, other AAA engines, or your own. Proficiency in dev tooling and automation (GitHub CI, etc.) Bonus points for: Experience in WASM, WebGL, and/or WebGPU Prior experience working in a product startup or desire to work in a small, nimble environment