Job Url: https://www.indeed.com/jobs?q=ai%2Fml&l=usa&sc=0kf%3Aattr%28DSQF7%29%3B&radius=25&from=searchOnDesktopSerp&start=20&vjk=680487a0ead438e3 Job Description: Full-Stack Engineer – Game Development Tools- job post Snail Games USA 2.5 2.5 out of 5 stars Remote $70,000 - $95,000 a year - Full-time Apply now Profile insights Here’s how the job qualifications align with your profile. Skills Usability Unity Software troubleshooting + show more Do you have experience in Usability? Yes No Skip   Job details Here’s how the job details align with your profile. Pay $70,000 - $95,000 a year Job type Full-time   Benefits Pulled from the full job description Health insurance 401(k) matching Vision insurance Dental insurance Disability insurance Paid holidays   Full job description Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry. We are currently seeking a Junior Full-Stack Engineer to join a small, focused team building next-generation game development tools. You’ll work closely with senior developers and technical leadership to prototype, build, and refine core systems that empower our creative teams. This role is designed for high-potential engineers with strong fundamentals, a passion for making things, and the drive to grow fast. If you've built ambitious personal projects, worked across multiple layers of a tech stack, and love the challenge of building systems that developers want to use, this is your shot. Job Type: Full-Time Location: Beverly Hills, CA Hybrid or Remote Remote may be considered in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Responsibilities Work with senior engineers to implement full-stack tools and workflows used by internal teams Contribute to both UI/frontend and backend logic, integrating databases, file systems, or APIs as needed Help build node-based editors, map tools, and visual scripting systems Prototype ideas rapidly and iterate based on technical and user feedback Assist with debugging, testing, and polishing systems for internal use Document and maintain features as part of a growing toolchain Minimum Requirements Strong programming fundamentals (data structures, algorithms, OOP, debugging) Familiarity with at least one game engine (eg. Unreal, Unity, or proprietary) Experience building software projects through personal work, academic coursework, or professional roles, with attention to usability and long-term maintainability Proficient in C++, with additional experience in scripting or systems-level languages such as Rust, Python, JavaScript, or C# considered a plus Interest in building tools or platforms that empower other creators to build their own content Comfortable thinking about how technical decisions affect end-user workflows and long-term support Excited to contribute in a collaborative and rapidly evolving development environment Eagerness to grow, experiment, and contribute meaningfully to a small team Nice to Have Experience building or extending editor tools or custom pipelines Previous shipped projects to show off (personal, game jam, or commercial) Understanding of databases, networking, or multi-platform deployment Exposure to AI/ML toolchains or visual scripting systems Why Join the Snail Games USA Team? True focus on work/life balance Paid company holidays, vacation, and separate sick leave We offer medical, dental, vision, and Life/LTD 401k with company match Salary Range: $70,000 to $95,000 If you’re a hands-on builder ready to take the next step in your engineering career, we’d love to hear from you.   If you require alternative methods of application or screening, you must approach the employer directly to request this as Indeed is not responsible for the employer's application process.