Job Title: Game Director Company Name: Gametalents Job Details: RemotePart,Time Job Url: https://hiring.cafe/viewjob/nhj6y6k4yamwjivu Job Description: Posted 3d agoGame Director@ GametalentsView All JobsWebsiteUnited StatesRemotePart TimeResponsibilities:Design gameplay, Prototype tests, Mentor teamRequirements Summary:Strong experience in technical and gameplay design; proficient in Unreal Engine 5 Blueprints; able to prototype, test, and lead design efforts autonomously.Technical Tools Mentioned:Unreal Engine 5, Blueprints, Prototyping tools We are building a story-driven, cinematic Adventure RPG released in episodic format, blending narrative depth with painterly visuals. The project features unique gameplay mechanics, a spiral narrative structure, and stylized realistic characters.About the RoleWe are looking for a Game Director who will become the key specialist responsible for creating all core gameplay mechanics, systems, and prototypes.This is a hands-on role: we need someone who can not only design systems, but also build them, test them, iterate, troubleshoot, and bring them to a fully functioning state.What You Will Do Design gameplay mechanics, describe systems, and shape the structure of the overall player experience. Work closely with the Event Prediction System and help integrate it into the core gameplay loop. Build interactive sequences, logical chains, and gameplay interactions for an adventure-RPG experience. Contribute to the creation of point-and-click navigation, interactive scenes, skill-based systems, and RPG-style attributes. Regularly test gameplay on your own, identify weak points, and suggest improvements. Initially work fully hands-on; after Greenlight, help build and mentor a small game design team.Requirements Strong experience in Technical Game Design and Gameplay Design. Confident work with Unreal Engine 5, especially Blueprints. Ability to independently assemble and test prototypes. Experience with adventure / narrative / RPG projects or genuine passion for the genre. Understanding of interactive storytelling structures and nonlinear experience design. Ability to work autonomously, make decisions quickly, and deliver results.Nice-to-Have Skills Understanding of turn-based combat systems, dialogue systems, or RPG mechanics. Experience with systems design, gameplay flow creation, and scene logic planning. Basic understanding of working with animations in UE5.What We Offer A chance to become a key contributor to a unique project built in an unconventional format. Direct influence on core mechanics, structure, and gameplay flow. Work in a small, passionate, highly autonomous team. A project with secured funding for the demo phase and strong ambitions for full production. Creative freedom and ownership over your part of the game. Fully remote work.